About the sheets: - The concepts circled by red are the ones selected. These are all for the same player model. Please ask if you have a need to use the other concepts. - The Primary reference, and Primary references for head and sword take precedence. For any detail they don't provide fall back to the secondary and tertiary references. - The concepts circled by blue are for the other team's player model. This may be future work, ignore for now. Technical specifications: - Tri count: 3.5k lowpoly/ingame, as you like for highpoly - idtech4 .md5mesh (prefered) or UT3 .psk - Sword should be separate model - Use standard human player rig (http://www.iddevnet.com/quake4/AnimationExamples I'm unsure on copyright here) - Tags to attach stuff (including sword) on sheath, left hand, right hand, head, back, center of torso, sides of belt. Key points for physical description: - Character is agility based, not strength - Armor is made of lighter materials - leather, a few metal studs, metal clips and buckles, cloth underneath in most places. - Character is hooded (if thats a little unclear on the sheets) - For full discussion see: http://www.dersaidin.net/weaver/forum/viewtopic.php?f=6&t=24 Style: + Texture colours scheme is red/black/brown. The red should be fairly prominent to distinguish teams. Other: + Produce and deliver high poly mesh, low poly mesh, and textures of similar quality to characters on your portfolio. + Character based on concept art provided. + Models to be delivered as md5mesh with materials prepared for idtech4 engine. + High and Low poly models to be delivered in source format (max or maya or whatever). + Models will not be rigged or animated. + I own copyright on the works, but I will be licensing it as CC BY-NC-ND for distribution with a free game. + You are free to show the work in your portfolio. Questions + Estimated Timeline? + Status updates?