Main Menu

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DerSaidin
Site Admin
Posts: 89
Joined: 2009-08-27 21:49
Location: Brisbane, Australia

Main Menu

Post by DerSaidin » 2011-01-03 13:24

Main menu items (Feel free to discuss synonyms for these items in this thread):
  • Play
  • Options
  • Demos (or Replays, Recordings? Demos is quake convention.)
  • Quit (or Exit, whatever)
Other elements on the main menu:
  • Credits (like half the size as the others, possibly separate to the others)
  • Version & Build (Somewhere down the bottom, in a corner, even smaller than the credits)
  • Title (large, centered somewhere - above or below menu - whatever looks good)
Our present concept has developed a little from Jani's concept: http://jani.legendat.org/menu2.jpg
With modifications:
  • Two player models on either side of the menu, facing each other aggressively. Makes menu symmetrical.
  • Fog rolling over the bottom of the player models
  • Casting effects on player's hands, change when you mouse over different menu items.
Other Menu graphics (not used on main menu):
  • Button background (possibly variations for clicked down and mouse over)
  • Scrolling arrows (up, down, left, right)
  • Some kind of frame for map preview pics?
Loading screen graphics:
  • Progress bar at the bottom (obviously divide into pieces so I can make it fill up)
Other graphics items not covered in this thread include: HUD, scoreboard, console (background, whatever), spell icons.

DerSaidin
Site Admin
Posts: 89
Joined: 2009-08-27 21:49
Location: Brisbane, Australia

Re: Main Menu

Post by DerSaidin » 2011-01-03 14:12

Also, for main menu music Q009 offered us this piece:
http://soundcloud.com/q009/q009-meanings-updated

It may not suit the style/theme of the game, but that may not matter for the menu.
I guess it sounds pretty clean, sort of goes with the (minimalist sort of) white BG in the current concept?

Jani
Dev Team
Posts: 19
Joined: 2010-10-23 12:15

Re: Main Menu

Post by Jani » 2011-01-05 14:09

Some stuff I put together:

Image

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