Progress Shots

mikeplus64
Dev Team
Posts: 6
Joined: 2010-12-05 05:56

Re: Progress Shots

Post by mikeplus64 » 2010-12-07 06:02

Image

A quick render of the low-poly door + normals + AO texture ( + lighting )

TRaK
Dev Team
Posts: 20
Joined: 2009-08-28 15:41

Re: Progress Shots

Post by TRaK » 2010-12-15 01:21

Some tweaks to the bow village set style:
Image

mikeplus64
Dev Team
Posts: 6
Joined: 2010-12-05 05:56

Re: Progress Shots

Post by mikeplus64 » 2011-01-10 04:09

Image
Which became...
Image
I used one of TRaK's textures ( wood1.png ) and modified it a bit for the wood in the screenshot above.
:)

Jani
Dev Team
Posts: 19
Joined: 2010-10-23 12:15

Re: Progress Shots

Post by Jani » 2011-01-10 08:11

To me it looks really good excluding one aspect that is bothering my eye, the positioning.
I am not sure if it's even possible to be changed anymore, but I would prefer that the square/diamond is little bit higher,
more centered vertically.

Whatever you are going to do the next, keep the same level in your designs and we will have some bad ass map assets to be used :)

DerSaidin
Site Admin
Posts: 89
Joined: 2009-08-27 21:49
Location: Brisbane, Australia

Re: Progress Shots

Post by DerSaidin » 2011-01-10 21:13

Fonts are still wrong in these:

Image
Main Menu

Image
Loading screen (no levelshot)


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Loading screen (with levelshot)

TRaK
Dev Team
Posts: 20
Joined: 2009-08-28 15:41

Re: Progress Shots

Post by TRaK » 2011-01-31 17:49

Progress on bow_block village:
Image
Image
Image
Image

TRaK
Dev Team
Posts: 20
Joined: 2009-08-28 15:41

Re: Progress Shots

Post by TRaK » 2011-01-31 17:51

Bridge model, based off a concept by Jani:
Image

Dyalhenauss
Posts: 2
Joined: 2011-01-31 12:24

Re: Progress Shots

Post by Dyalhenauss » 2011-02-01 19:35

The bridge looks nice, but don't you think it's a bit too large?

Jani
Dev Team
Posts: 19
Joined: 2010-10-23 12:15

Re: Progress Shots

Post by Jani » 2011-02-01 20:35

How come can a bridge be too large? :D We are not talking of carts or tables here..

Dyalhenauss
Posts: 2
Joined: 2011-01-31 12:24

Re: Progress Shots

Post by Dyalhenauss » 2011-02-01 22:42

Well, if it's used as a bridge with like a river under it, ok, but here, more like a door, I still think it's a bit too large, only my opinion ofc, ^^.

Scribe
Dev Team
Posts: 16
Joined: 2011-02-15 19:33

Re: Progress Shots

Post by Scribe » 2011-02-16 22:11

Regarding the loading screen and main menu fonts you might want to check out this page:
http://www.theleagueofmoveabletype.com/

has a lot of different fonts.

I think the problem is that the font you have looks too futuristic, I understand that you want to keep the menu clean however the age the game seems to be set is not reflected in the choice of font
Hope this helps

Scribe

P.S great work on the models everyone, a heck of a lot better than anything I could do :)

TRaK
Dev Team
Posts: 20
Joined: 2009-08-28 15:41

Re: Progress Shots

Post by TRaK » 2011-02-17 17:03

The fonts have been changed since that screenshot was posted. They're much more appropriate and more in line with Jani's initial concept.

Nice collection of fonts on that site, thanks for the link :)

Scribe
Dev Team
Posts: 16
Joined: 2011-02-15 19:33

Re: Progress Shots

Post by Scribe » 2011-02-17 20:36

Glad to here you found a suitable font :)
The site I gave might be useful later on in the project or for other projects if your working on any

Scribe
Dev Team
Posts: 16
Joined: 2011-02-15 19:33

Re: Progress Shots

Post by Scribe » 2011-02-17 22:37

not quite sure where to post this,
I'm not sure where but I saw a post about needing simple short swords a little while ago and I made this:
http://s1089.photobucket.com/albums/i35 ... d%20model/
1. to practice my 3d modelling
2. incase it was useful for something
anyway I know this might not be the place to post but I didn't know where

hope its useful
Scribe

P.S
may be the most noobish thing you ever get posted to your site but how do you add images straight to the posts?

also created another spell icon for revive http://s1089.photobucket.com/albums/i35 ... evive2.jpg
didn't have many ideas on how to represent a revive spell. this is what I came up with

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