Progress Shots

TRaK
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Progress Shots

Post by TRaK » 2010-02-25 00:01

Now that we have more than one artist working on Weaver, I think it might be a good idea if we started a thread where people can post WIP shots and finished assets, both for constructive criticism and just as a way to keep track of who's doing what.

So, post things you're working on here :)

I'll start:
Bow_block citadel modular set:
Image
Misc. props:
Image
Image

Snailpaste
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Re: Progress Shots

Post by Snailpaste » 2010-02-25 05:25

:o That looks awesome, the first pic especially.
It reminds me of TESIV: Oblivion so much.

TRaK
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Re: Progress Shots

Post by TRaK » 2010-03-13 09:30

Cart: (model by Thorn)
Image

Thorn
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Re: Progress Shots

Post by Thorn » 2010-03-13 10:47

TRaK, that texture looks great. Did you have to re-unwrap the model?
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TRaK
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Re: Progress Shots

Post by TRaK » 2010-03-13 11:56

Yeah, I redid the unwrap to use more overlapping/mirroring.

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Re: Progress Shots

Post by TRaK » 2010-03-14 21:45

Some Highpoly:
Image

Still need to finish lowpoly, bake, etc.

TRaK
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Re: Progress Shots

Post by TRaK » 2010-05-04 14:10

Some progress on bow's lower fortress area, still lots to do:
Image

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Delirium
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Re: Progress Shots

Post by Delirium » 2010-05-27 07:18

looking nice TRaK

I'm currently making some textures :D I have about 40 right now most of which are 512x512 .tga with no normal/bump/spec maps (yet?)
I'll get a preview up soon

also with those plants i'm going to re-do them mainly cause i lost the models but i have the textures, this time i can make them better at least

TRaK
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Re: Progress Shots

Post by TRaK » 2010-07-28 20:08

Some progress on assets for CPD:
Still very wip.
Image

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Re: Progress Shots

Post by TRaK » 2010-07-30 17:04

Image

DerSaidin
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Re: Progress Shots

Post by DerSaidin » 2010-09-26 07:43

Image

Player holding a sword.

Still temporary player model.

DerSaidin
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Re: Progress Shots

Post by DerSaidin » 2010-10-22 13:15

New Player models just finished.

NEED SOMEONE WITH SKILLS TO RIG, ANIMATE, AND EXPORT TO GAME!!!!!

High Poly:
Image
Low Poly:
Image
Textured:
Image

Please contact us if you can help!

Endoperez
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Re: Progress Shots

Post by Endoperez » 2010-11-17 22:53

The character model rigged and posed. There's still work to be done on the details, but the hard parts (like fingers) are good.
Attachments
posed.jpg
Rigged! Posed! Yeah!
posed.jpg (51.42 KiB) Viewed 19710 times

Endoperez
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Re: Progress Shots

Post by Endoperez » 2010-11-18 13:55

Here's the rig
Attachments
rig_skeleton.jpg
The skeleton
rig_skeleton.jpg (75 KiB) Viewed 19697 times

TRaK
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Re: Progress Shots

Post by TRaK » 2010-11-19 04:53

Some pieces for the bow_block village set:
Image
Image

mikeplus64
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Re: Progress Shots

Post by mikeplus64 » 2010-12-05 10:42

A miscellaneous castle door ( probably a cellar door or a door leading to an important bedroom or something):
Image

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Re: Progress Shots

Post by mikeplus64 » 2010-12-06 06:31

Image

I'll probably make the wood more 'woody' by hand in the normals and diffuse texture of the low-poly mesh.

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Re: Progress Shots

Post by mikeplus64 » 2010-12-06 10:51

A pattern/tile WIP, which I'll use to create the normals for a texture.
Image

Endoperez
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Re: Progress Shots

Post by Endoperez » 2010-12-06 13:46

Those look really nice! Is that all done in a sculpting software, or do you have to do base work in a modeling or 2D app?

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Re: Progress Shots

Post by mikeplus64 » 2010-12-06 20:58

Thanks. The door was done entirely in Wings3D and the tile in Blender (2.55 rocks!) .

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