Search found 16 matches

by TRaK
2011-02-17 17:03
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

The fonts have been changed since that screenshot was posted. They're much more appropriate and more in line with Jani's initial concept.

Nice collection of fonts on that site, thanks for the link :)
by TRaK
2011-01-31 17:51
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Bridge model, based off a concept by Jani:
Image
by TRaK
2011-01-31 17:49
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Progress on bow_block village: http://i231.photobucket.com/albums/ee138/2xG/xreal-20110131-113007-000.jpg http://i231.photobucket.com/albums/ee138/2xG/xreal-20110131-113028-000.jpg http://i231.photobucket.com/albums/ee138/2xG/xreal-20110131-113052-000.jpg http://i231.photobucket.com/albums/ee138/2xG...
by TRaK
2010-12-15 01:21
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Some tweaks to the bow village set style:
Image
by TRaK
2010-11-19 04:53
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Some pieces for the bow_block village set:
Image
Image
by TRaK
2010-07-30 17:04
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Image
by TRaK
2010-07-28 20:08
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Some progress on assets for CPD:
Still very wip.
Image
by TRaK
2010-05-04 14:10
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Some progress on bow's lower fortress area, still lots to do:
Image
by TRaK
2010-03-14 21:45
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Some Highpoly:
Image

Still need to finish lowpoly, bake, etc.
by TRaK
2010-03-13 11:56
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Yeah, I redid the unwrap to use more overlapping/mirroring.
by TRaK
2010-03-13 09:30
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Re: Progress Shots

Cart: (model by Thorn)
Image
by TRaK
2010-02-25 05:15
Forum: Artwork Discussion
Topic: Content Creation and Submission Procedure
Replies: 0
Views: 4144

Content Creation and Submission Procedure

With all the new contributors who have joined up recently, it's important to be a bit more organized so we can coordinate asset creation better. This is the general procedure you should follow when looking to create a new art asset for Weaver. Before you begin: Check the open tickets on the Weaver R...
by TRaK
2010-02-25 00:01
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 30571

Progress Shots

Now that we have more than one artist working on Weaver, I think it might be a good idea if we started a thread where people can post WIP shots and finished assets, both for constructive criticism and just as a way to keep track of who's doing what. So, post things you're working on here :) I'll sta...
by TRaK
2010-02-13 19:15
Forum: Artwork Discussion
Topic: Player Concept Art
Replies: 14
Views: 14307

Re: Concept Art

Nice! The concepts in the first image are definitely close to what I had in mind. I like the one on the bottom right, although I'm not too sure about the collar and headband. Maybe a hood instead? As far as I know, there aren't any plans to implement player classes. There's enough versatility in the...
by TRaK
2009-10-01 13:58
Forum: Artwork Discussion
Topic: Player Models
Replies: 18
Views: 13157

Re: Player Models

Some thoughts: - The player clothing should make it easy and intuitive to change the player colour for the different teams. Armor might be hard to make believable if the skin has to be mostly blue/red. - If the game is based around a battle/war type scenario, dressing the playermodels in fancy robes...
by TRaK
2009-09-05 16:58
Forum: Artwork Discussion
Topic: Artistic Style
Replies: 2
Views: 2853

Re: Artistic Style

Well, the stuff I'm working on right now is in more of a western medieval fortress style, mostly because that's what I'm most familiar/comfortable with. A japanese style would be harder to get looking authentic. It's also a bit more challenging texturing/geometry-wise.