Search found 80 matches

by DerSaidin
2012-05-13 13:53
Forum: News and Announcements
Topic: Servers
Replies: 0
Views: 5397

Servers

Official Servers are kept up to date by DerSaidin. As we develop they may be ahead of (and incompatible with) the latest packaged (download .zip) release and only work on later hg revisions. Come ask on IRC if you need to know more. United Kingdom: uk1.dersaidin.net (courtesy of msh100) Australia: a...
by DerSaidin
2012-05-10 08:40
Forum: General Discussion
Topic: HG Repositories
Replies: 2
Views: 8725

Re: HG Repositories

THESE INSTRUCTIONS ARE FOR THE OLD REPOSITORY HG access is intended for developers only. This content is in development and is not yet ready for release to players. There is now one repository, with several subrepos. The main repository contains the code. The suprepos contains assets. There is also...
by DerSaidin
2011-11-27 14:24
Forum: General Discussion
Topic: HG Repositories
Replies: 2
Views: 8725

Re: HG Repositories

THESE INSTRUCTIONS ARE FOR THE OLD REPOSITORY This content is in development and is not yet ready for release to players. There are now two repositories. The first is for the files needed to run the game, and the source code. The second is for larger asset sources during development, and design doc...
by DerSaidin
2011-04-24 12:35
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

I can manage formats and resizing.

But FYI, png 256x.
by DerSaidin
2011-04-20 14:04
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

They look good, I think we will use them :)
by DerSaidin
2011-03-16 11:00
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

Also it won't have enough detail when scaled down.

And the stances, link is more like a passive spell for both parties.

A links to B, A then follows B around, and B has access to A's power in addition to their own.
by DerSaidin
2011-02-27 21:21
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

make the files 256x256, but they'll probably be displayed at more like 80x80.
by DerSaidin
2011-02-27 03:04
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

I think your revive icon is nice, just needs a black background. Link: draw two players in opposite corners of the icon, draw a glow around them and connect their glows together. Levitate player: draw a player being lifted by a hand made of air around their waist Fog: stylized curly rolls of fog? Ri...
by DerSaidin
2011-02-25 11:16
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

Those are good, as Jani said on IRC, should probably use a dark/black background to be consistent.

Heres icons in use:
http://mercurial.intuxication.org/hg/we ... ons/spells
Click file, then raw to view them. Or do the repository cloning described here.
by DerSaidin
2011-02-19 03:07
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

The revive is one we can use. I agree some spells are hard to represent, but I think you've got the right idea - sort of lifting a body. I'd suggest a couple of improvements to make it more suitable: - The purple/green don't really fit our elements. It should be primarily white with maybe a touch of...
by DerSaidin
2011-02-18 15:01
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

Hey Scribe, Nice spell icons, they're one of the things we're lacking atm. At the moment, we're using a few of the icons from this set: http://opengameart.org/content/painterly-spell-icons-part-2 Some fit, some don't. Our first priority will be completing the set of icons for the spells we have impl...
by DerSaidin
2011-01-19 07:40
Forum: Artwork Discussion
Topic: Map Concept Art
Replies: 2
Views: 4753

Re: Map Concept Art

Awesome statues :D
by DerSaidin
2011-01-11 10:05
Forum: General Discussion
Topic: Casting Spells
Replies: 11
Views: 10769

Re: Casting Spells

Option one is moving the mouse then right clicking, instead of click-dragging it to the right. Thats not a bad idea, could be added as an option later, for now it would actually be a significant bit of work to support that. Short cutting, well, in a usability sense it wouldn't be a bad idea either. ...
by DerSaidin
2011-01-11 03:12
Forum: Artwork Discussion
Topic: HUD Elements
Replies: 2
Views: 3682

Re: HUD Elements

Firteam is nice, maybe black gradient background would have better contrast with text. Weaver disc must keep the same layout: 8 equal circular sectors, and a sepate center circle. The elements must keep the same arrangement. This is not negotiable. I prefer the disc to have sections, especially the ...
by DerSaidin
2011-01-10 21:13
Forum: Artwork Discussion
Topic: Progress Shots
Replies: 33
Views: 29544

Re: Progress Shots

Fonts are still wrong in these: http://www.dersaidin.net/weaver/other/menuWip1.jpg Main Menu http://www.dersaidin.net/weaver/screenshots/xreal-20110108-153349-000.png Loading screen (no levelshot) http://www.dersaidin.net/weaver/screenshots/xreal-20110108-153451-000.jpg Loading screen (with levelshot)
by DerSaidin
2011-01-09 03:34
Forum: Artwork Discussion
Topic: Player Concept Art
Replies: 14
Views: 13765

Re: Concept Art

Hey Sero, That second one looks pretty good. The style and type of armor is more consistent with the existing model. From a practical sense, I'd say drop the elbow guard thing and go for a forearm bracer: http://www.google.com.au/images?q=bracer+forearm+armour They're light, but effective - you can ...
by DerSaidin
2011-01-03 14:24
Forum: Artwork Discussion
Topic: Spells Icons
Replies: 24
Views: 27585

Re: Spells Icons

http://opengameart.org/ has come along way since it started. Theres a few spell icons there which may be useful to us: http://opengameart.org/content/painterly-spell-icons-part-1 http://opengameart.org/content/spell The set and the ice shards icons are by different people. If you guys like one or bo...
by DerSaidin
2011-01-03 14:12
Forum: Artwork Discussion
Topic: Main Menu
Replies: 2
Views: 3637

Re: Main Menu

Also, for main menu music Q009 offered us this piece:
http://soundcloud.com/q009/q009-meanings-updated

It may not suit the style/theme of the game, but that may not matter for the menu.
I guess it sounds pretty clean, sort of goes with the (minimalist sort of) white BG in the current concept?
by DerSaidin
2011-01-03 13:24
Forum: Artwork Discussion
Topic: Main Menu
Replies: 2
Views: 3637

Main Menu

Main menu items (Feel free to discuss synonyms for these items in this thread): Play Options Demos (or Replays, Recordings? Demos is quake convention.) Quit (or Exit, whatever) Other elements on the main menu: Credits (like half the size as the others, possibly separate to the others) Version & Buil...
by DerSaidin
2010-12-09 10:33
Forum: Artwork Discussion
Topic: Player Animations
Replies: 11
Views: 8351

Re: Player Animations

Lol @ player in sheath ! I haven't done blender programming, that hack looks reasonable, but it also depends how the contents of your scene are structured. Imo the sword should be a different file. Keep it in a separate file. You can import it and play with it (scale it, attach it for animations). Y...