Search found 80 matches
- 2012-05-13 13:53
- Forum: News and Announcements
- Topic: Servers
- Replies: 0
- Views: 9727
Servers
Official Servers are kept up to date by DerSaidin. As we develop they may be ahead of (and incompatible with) the latest packaged (download .zip) release and only work on later hg revisions. Come ask on IRC if you need to know more. United Kingdom: uk1.dersaidin.net (courtesy of msh100) Australia: a...
- 2012-05-10 08:40
- Forum: General Discussion
- Topic: HG Repositories
- Replies: 2
- Views: 13108
Re: HG Repositories
THESE INSTRUCTIONS ARE FOR THE OLD REPOSITORY HG access is intended for developers only. This content is in development and is not yet ready for release to players. There is now one repository, with several subrepos. The main repository contains the code. The suprepos contains assets. There is also...
- 2011-11-27 14:24
- Forum: General Discussion
- Topic: HG Repositories
- Replies: 2
- Views: 13108
Re: HG Repositories
THESE INSTRUCTIONS ARE FOR THE OLD REPOSITORY This content is in development and is not yet ready for release to players. There are now two repositories. The first is for the files needed to run the game, and the source code. The second is for larger asset sources during development, and design doc...
- 2011-04-24 12:35
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
I can manage formats and resizing.
But FYI, png 256x.
But FYI, png 256x.
- 2011-04-20 14:04
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
They look good, I think we will use them 

- 2011-03-16 11:00
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
Also it won't have enough detail when scaled down.
And the stances, link is more like a passive spell for both parties.
A links to B, A then follows B around, and B has access to A's power in addition to their own.
And the stances, link is more like a passive spell for both parties.
A links to B, A then follows B around, and B has access to A's power in addition to their own.
- 2011-02-27 21:21
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
make the files 256x256, but they'll probably be displayed at more like 80x80.
- 2011-02-27 03:04
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
I think your revive icon is nice, just needs a black background. Link: draw two players in opposite corners of the icon, draw a glow around them and connect their glows together. Levitate player: draw a player being lifted by a hand made of air around their waist Fog: stylized curly rolls of fog? Ri...
- 2011-02-25 11:16
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
Those are good, as Jani said on IRC, should probably use a dark/black background to be consistent.
Heres icons in use:
http://mercurial.intuxication.org/hg/we ... ons/spells
Click file, then raw to view them. Or do the repository cloning described here.
Heres icons in use:
http://mercurial.intuxication.org/hg/we ... ons/spells
Click file, then raw to view them. Or do the repository cloning described here.
- 2011-02-19 03:07
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
The revive is one we can use. I agree some spells are hard to represent, but I think you've got the right idea - sort of lifting a body. I'd suggest a couple of improvements to make it more suitable: - The purple/green don't really fit our elements. It should be primarily white with maybe a touch of...
- 2011-02-18 15:01
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
Hey Scribe, Nice spell icons, they're one of the things we're lacking atm. At the moment, we're using a few of the icons from this set: http://opengameart.org/content/painterly-spell-icons-part-2 Some fit, some don't. Our first priority will be completing the set of icons for the spells we have impl...
- 2011-01-19 07:40
- Forum: Artwork Discussion
- Topic: Map Concept Art
- Replies: 2
- Views: 6913
Re: Map Concept Art
Awesome statues 

- 2011-01-11 10:05
- Forum: General Discussion
- Topic: Casting Spells
- Replies: 11
- Views: 17288
Re: Casting Spells
Option one is moving the mouse then right clicking, instead of click-dragging it to the right. Thats not a bad idea, could be added as an option later, for now it would actually be a significant bit of work to support that. Short cutting, well, in a usability sense it wouldn't be a bad idea either. ...
- 2011-01-11 03:12
- Forum: Artwork Discussion
- Topic: HUD Elements
- Replies: 2
- Views: 6061
Re: HUD Elements
Firteam is nice, maybe black gradient background would have better contrast with text. Weaver disc must keep the same layout: 8 equal circular sectors, and a sepate center circle. The elements must keep the same arrangement. This is not negotiable. I prefer the disc to have sections, especially the ...
- 2011-01-10 21:13
- Forum: Artwork Discussion
- Topic: Progress Shots
- Replies: 33
- Views: 47527
Re: Progress Shots
Fonts are still wrong in these: http://www.dersaidin.net/weaver/other/menuWip1.jpg Main Menu http://www.dersaidin.net/weaver/screenshots/xreal-20110108-153349-000.png Loading screen (no levelshot) http://www.dersaidin.net/weaver/screenshots/xreal-20110108-153451-000.jpg Loading screen (with levelshot)
- 2011-01-09 03:34
- Forum: Artwork Discussion
- Topic: Player Concept Art
- Replies: 14
- Views: 19475
Re: Concept Art
Hey Sero, That second one looks pretty good. The style and type of armor is more consistent with the existing model. From a practical sense, I'd say drop the elbow guard thing and go for a forearm bracer: http://www.google.com.au/images?q=bracer+forearm+armour They're light, but effective - you can ...
- 2011-01-03 14:24
- Forum: Artwork Discussion
- Topic: Spells Icons
- Replies: 24
- Views: 40061
Re: Spells Icons
http://opengameart.org/ has come along way since it started. Theres a few spell icons there which may be useful to us: http://opengameart.org/content/painterly-spell-icons-part-1 http://opengameart.org/content/spell The set and the ice shards icons are by different people. If you guys like one or bo...
- 2011-01-03 14:12
- Forum: Artwork Discussion
- Topic: Main Menu
- Replies: 2
- Views: 5919
Re: Main Menu
Also, for main menu music Q009 offered us this piece:
http://soundcloud.com/q009/q009-meanings-updated
It may not suit the style/theme of the game, but that may not matter for the menu.
I guess it sounds pretty clean, sort of goes with the (minimalist sort of) white BG in the current concept?
http://soundcloud.com/q009/q009-meanings-updated
It may not suit the style/theme of the game, but that may not matter for the menu.
I guess it sounds pretty clean, sort of goes with the (minimalist sort of) white BG in the current concept?
- 2011-01-03 13:24
- Forum: Artwork Discussion
- Topic: Main Menu
- Replies: 2
- Views: 5919
Main Menu
Main menu items (Feel free to discuss synonyms for these items in this thread): Play Options Demos (or Replays, Recordings? Demos is quake convention.) Quit (or Exit, whatever) Other elements on the main menu: Credits (like half the size as the others, possibly separate to the others) Version & Buil...
- 2010-12-09 10:33
- Forum: Artwork Discussion
- Topic: Player Animations
- Replies: 11
- Views: 12888
Re: Player Animations
Lol @ player in sheath ! I haven't done blender programming, that hack looks reasonable, but it also depends how the contents of your scene are structured. Imo the sword should be a different file. Keep it in a separate file. You can import it and play with it (scale it, attach it for animations). Y...